Game Designer (Project Based Role)

Game Designer (Project Based Role)

Game Designer (Project Based Role)

Meow Wolf

Workday

Santa Fe - CAT

Hace 3 horas

Ninguna postulación

Sobre

Privacy Notice for California Applicants and Employees Applicants must be currently authorized to work in the United States on a full-time basis. We are unable to sponsor or take over sponsorship of an employment Visa at this time. Meow Wolf opens portals of possibility. Come as you are! We are individuals who inspire creativity in people's lives through art and exploration, so that our combined imaginations can transform the world we live in. We create immersive and interactive experiences that transport audiences into fantastic realms of story and exploration. Our Vision is to be the world’s leading creative company, reimagining the paradigm of art and storytelling, to make a positive difference in the world. We share a strong commitment to Belonging through our values of: Collaborative Creativity: We believe the act of creating together amplifies possibilities. Provocative Playfulness: We celebrate the unexpected because it is the doorway to discovery. Outsiders Welcome: We are all outsiders at heart, and we create space for everyone to feel like they belong. Authentic Compassion: We are “kind punks” - supportive to each other and standing up for what we believe in. Audacious Courage: We have the courage to radically reinvent ourselves to push the boundaries of art. If this all sounds like YOU, read on…. Job Description: GAME DESIGNER Project Based Role: This is a project based position with an anticipated duration of 6+ months. Location: Santa Fe, NM (On-site) or Remote, providing the candidate resides in one of the following markets: Denver, CO; Las Vegas, NV; Houston, TX; Dallas, TX; New York, NY; or Los Angeles, CA Compensation: The base annual salary for this position starts at $80,000. Compensation may vary based on location and experience. As a Game Designer, reporting to the Director, Experience Strategy, you will be integral in developing quest experiences within our themed interactive art exhibitions. These experiences will leverage game mechanics like inventory management, economy systems, puzzles, progression, rewards, and branching narratives. You will work closely with Story, UI, UX, and production teams to craft engaging, seamless gameplay that integrates with both physical installations and mobile applications. A strong focus will be placed on designing systems that bridge digital interactions with the physical space, offering guests unique, rewarding challenges as they explore and engage with the exhibition. Key Responsibilities: Design Quest Experiences: Develop engaging and immersive quest lines using familiar game mechanics like exploration, puzzle-solving, inventory, and progression systems. Gameplay Systems Development: Create and iterate on core gameplay systems, including player progression, reward systems, narrative structures, and dynamic world interactions. User-Centric Design: Collaborate with UX/UI designers to develop intuitive and accessible interfaces for quests, ensuring a seamless blend of physical and digital interactions. Prototyping and Iteration: Use rapid prototyping techniques, including paper prototyping, to quickly test and validate ideas before moving to digital implementation. Iterate on gameplay mechanics based on playtesting feedback and data. Workflow Development: Establish workflows for the development of quests and interactive gameplay, ensuring clear milestones, iterative feedback loops, and effective cross-team collaboration. Collaborative Development: Work with cross-disciplinary teams (art, engineering, product management) to ensure alignment on game vision and execution. Integration of Mobile App & Physical Space: Develop gameplay that leverages the physical space in tandem with a mobile app, ensuring smooth transitions between real-world and in-app interactions. Data-Informed Design: Utilize data insights from playtesting, guest interactions, and user feedback to continuously improve and refine gameplay systems. Storytelling and World-Building: Collaborate with the story team to integrate storytelling into quest design, ensuring that gameplay is both fun and narratively meaningful, building a sense of immersion and progression. Technical Collaboration: Work with developers to ensure that game systems are optimized for performance across both mobile platforms and physical installations. Required Qualifications Experience: 8+ years of experience in game design or system design, with a portfolio showcasing your work in video games and/or interactive experiences. Industry Tools: Proficiency with industry-standard tools and game engines such as Unity, Unreal Engine, or similar platforms. Problem Solving: Strong problem-solving abilities, able to think critically about how digital and physical gameplay can merge to create unique experiences. Collaboration: Demonstrated experience working in cross-functional teams, including UX/UI, product management, and development teams, with the ability to communicate design intent clearly and effectively. Data Analytics: Experience using analytics tools to track and analyze user behavior, using that data to iterate on design elements. Story-Driven Design: Proficiency in narrative-driven game design, creating systems that enhance storytelling and player agency. Preferred Skills: AR/VR/MR Experience: Experience with augmented reality (AR), virtual reality (VR), or mixed reality (MR) design, bridging physical and digital gameplay. Cross-Platform Development: Experience designing for multiple platforms, with a focus on mobile-first gameplay that interacts with physical environments. Live Operations (LiveOps): Experience working on games with live service elements, managing updates, balancing, and ongoing content releases post-launch. Familiarity with Industry Design Patterns: Knowledge of design philosophies from major game studios and the ability to apply these insights to real-world, live entertainment. Work Environment and Physical Demands To perform this job successfully, an individual must be able to perform each essential duty satisfactorily. The requirements listed must be representative of the knowledge, skills, minimum education, training, licensure, experience, and/or ability required. Work Environment: This role is remote-friendly, allowing work from a home office or another suitable environment with reliable internet access. Work is generally performed in a creative, iterative, and fast-paced environment that requires conceptual design, documentation, prototyping, and frequent interdisciplinary collaboration. The role involves regular problem-solving, reviewing game systems, providing design feedback, aligning gameplay direction with narrative intent, and participating in team critiques and playtests. Physical Demands: This role involves primarily sedentary, computer-based work, requiring long periods of sitting or standing while designing systems, writing documentation, reviewing builds, or participating in virtual meetings. Physical demands may include: Frequent keyboard and mouse use, and sustained visual attention to screens for design, testing, and documentation Periodic onsite visits that may require walking through exhibition spaces, navigating multi-level environments, or standing for extended periods during playtests or reviews Occasional lifting or carrying of light items up to 15 pounds (e.g., a laptop, prototype materials, paper prototypes) Ability to participate in hands-on prototyping sessions, which may occasionally include bending, crouching, or moving small objects Ability to travel by air or car as needed for onsite work The employee will comply with company and OSHA standard workplace safety protocols. Reasonable accommodations may be made to enable individuals with disabilities to perform the essential functions. Work Schedule: This is a full-time position averaging 40 hours a week, Monday to Friday, 9am to 5pm MT or 10am to 6pm MST – occasionally requiring flexibility to work during evenings or weekends based on business needs, as well as travel to off-site locations depending on the role and need. Supervisor Responsibilities: This position does not require supervisory responsibility. Travel This position will require some travel (10%-25%). Occasional travel to Meow Wolf exhibition sites may be requested to conduct onsite reviews, evaluate gameplay interactions within physical installations, participate in workshops or testing sessions, or collaborate with on-location teams. Travel needs may vary depending on production milestones. Other Duties Please note this job description is not designed to cover or contain a comprehensive listing of activities, duties or responsibilities that are required of the employee for this job. Duties, responsibilities, and activities may change at any time with or without notice. IMPACT: Meow Wolf is committed to our DIY roots and grassroots community support principles. To document that commitment, we converted our legal designation into a Delaware Public Benefit Corporation and have certified as a B Corporation. As a B Corp, we have a triple bottom line of supporting financial, social and environmental wellbeing in our community. INCLUSION: Meow Wolf is an equal opportunity employer and prohibits discrimination and harassment of any kind. We are committed to ensuring all employees enjoy and thrive in a work environment where differences make us the vibrant, wonderful community we are! All employment decisions at Meow Wolf are based on business need, job requirements, and individual qualifications, without regard to race, color, ancestry, national origin, gender, pregnancy, sexual orientation, marital status, religion, age, disability, gender identity, results of genetic testing, veteran status, service in the military or any other characteristic protected by federal, state or local law. BENEFITS: The choices we make concerning our benefits during enrollment periods are among the most important we select for ourselves and our families. As part of the total compensation package for full-time employees, Meow Wolf offers a comprehensive benefits package that includes various options to meet individual healthcare and financial needs along with many perks. Medical Insurance options: PPO & HDHP* Dental and Vision Insurance* HSA, HRA, and FSA options* 401k Retirement Plan Company paid Life Insurance Policy and Disability Coverage(s)* Voluntary Critical Illness and Life Insurance Policies* Company Paid Employee Assistance Program Paid Parental Leave for 12 weeks Discount off Meow Wolf Gift Shop Merch and Cafes Admission to Meow Wolf attractions for employees and guests *Regular or Project Based Full-time positions Please visit www.meowwolf.com/careers for more information. Meow Wolf is an arts and entertainment company based in Santa Fe, New Mexico. We create immersive and interactive experiences that transport audiences of all ages into fantastic realms of story and exploration.